Conviction modernizes Splinter Cell's stealth-action formula in a lot of ways, and it's partnered with a quality story that makes playing it worth your while.
Read Jeff Gerstmann's full reviewSplinter Cell: Conviction is the fifth installment in Tom Clancy's Splinter Cell franchise. Sam Fisher breaks apart from the Third Echelon in order to find the people responsible for the death of his daughter, only to find that not everything is what it seems.
In addition to the single player component, there is also a number of cooperative modes, as well as an adversarial multiplayer mode. The traditional Spies versus Mercs multiplayer mode from previous versions of the game does not return in Conviction however. The PEC (Persistent Elite Creation) system, previously seen in the Rainbow Six games, also factors into the multiplayer, allowing players to customize their looks, gadgets, and weapon load outs for their character. Unlocking things in the PEC mode is based on an experience system, where actions you perform in single player and multiplayer help you unlock new items and gadgets. The multiplayer modes included are:
Handguns | Marks | Magazine | Upgrade Effect |
---|---|---|---|
Mk.23 (Silenced) | 2 Marks | 12 Rounds | |
Upgrade A Cost: 300 P.E.C | 18 Rounds | Extended Magazine - Adds 6 Ammo | |
Upgrade B Cost: 250 P.E.C | Laser Sight - Adds Accuracy | ||
Upgrade C Cost: 250 P.E.C | Hollow Point Ammo - Adds Power | ||
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MP-446 (Silenced) | 2 Marks | 17 Rounds | |
Upgrade A Cost: 400 P.E.C | 3 Marks | Reflex Sight - Adds 1 Mark | |
Upgrade B Cost: 250 P.E.C | Laser Sight - Adds Accuracy | ||
Upgrade C Cost: 250 P.E.C | Match Grade Ammo -Adds Range | ||
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Desert Eagle | 2 Marks | 7 Rounds | |
Upgrade A Cost: 250 P.E.C | Laser Sight -Adds Accuracy | ||
Upgrade B Cost: 400 P.E.C | 3 Marks | Reflex Sight -Adds 1 Mark | |
Upgrade C Cost: 250 P.E.C | Match Grade Ammo -Adds Range | ||
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P228 | 3 Marks | 13 Rounds | |
Upgrade A Cost: 250 P.E.C | Laser Sight -Adds Accuracy | ||
Upgrade B Cost: 300 P.E.C | 20 Rounds | Extended Magazine -Adds 7 Rounds | |
Upgrade C Cost: 250 P.E.C | Match Grade Ammo -Adds Range | ||
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FN Five SeveN (Silenced) | 3 Marks | 20 Rounds | |
Upgrade A Cost: 250 P.E.C | Laser Sight -Adds Accuracy | ||
Upgrade B Cost: 400 P.E.C | 4 Marks | Reflex Sight -Adds 1 Mark | |
Upgrade C Cost: 250 P.E.C | Match Grade Ammo -Adds Range | ||
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USP .45 | 2 Marks | 12 Rounds | |
Upgrade A Cost: 250 P.E.C | Laser Sight -Adds Accuracy | ||
Upgrade B Cost: 400 P.E.C | 3 Marks | Reflex Sight -Adds 1 Mark | |
Upgrade C Cost: 250 P.E.C | Hollow Point Ammo -Adds Power |
Machine Pistol | Marks | Magazine | Upgrade C |
---|---|---|---|
Skorpion | 2 Marks | 20 Rounds | |
Upgrade A Cost: 500 P.E.C | Gun Stock -Adds Accuracy | ||
Upgrade B Cost: 400 P.E.C | 3 Marks | Reflex Sight -Adds 1 Mark | |
Upgrade C Cost: 250 P.E.C | Hollow Point Ammo -Adds Power | ||
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SR-2M | 2 Marks | 30 Rounds | |
Upgrade A Cost: 500 P.E.C | Gun Stock -Adds Accuracy | ||
Upgrade B Cost: 400 P.E.C | 3 Marks | Reflex Sight -Adds 1 Mark | |
Upgrade C Cost: 250 P.E.C | Laser Sight -Adds Accuracy |
SMG | Marks | Magazine | Upgrade A |
---|---|---|---|
MP5-N | 2 Marks | 30 Rounds | |
Upgrade A Cost: 250 P.E.C | Laser Sight -Adds Accuracy | ||
Upgrade B Cost: 400 P.E.C | 3 Marks | Reflex Sight -Adds 1 Mark | |
Upgrade C Cost: 250 P.E.C | Match Grade Ammo -Adds Range | ||
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MP5-SD3 (Silenced) | 2 Marks | 30 Rounds | |
Upgrade A Cost: 500 P.E.C | Gun Stock -Adds Accuracy | ||
Upgrade B Cost: 300 P.E.C | 2x Scope -Adds Range/Zoom | ||
Upgrade C Cost: 250 P.E.C | Hollow Point Ammo -Adds Power | ||
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AKS-74U | 2 Marks | 30 Rounds | |
Upgrade A Cost: 400 P.E.C | 3 Marks | Reflex Sight -Adds 1 Mark | |
Upgrade B Cost: 250 P.E.C | Laser Sight -Adds Accuracy | ||
Upgrade C Cost: 250 P.E.C | Hollow Point Ammo -Adds Power | ||
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UMP-45 | 3 Marks | 30 Rounds | |
Upgrade A Cost: 250 P.E.C | Laser Sight -Adds Accuracy | ||
Upgrade B Cost: 650 P.E.C | Suppressor -Silenced | ||
Upgrade C Cost: 250 P.E.C | Hollow Point Ammo -Adds Power | ||
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MP7A1 (Silenced) (Unlockable Extra) | 2 Marks | 20 Rounds | |
Upgrade A Cost: 300 P.E.C | 40 Rounds | Extended Magazine -Adds 20 Rounds | |
Upgrade B Cost: 400 P.E.C | 3 Marks | Reflex Sight -Adds 1 Mark | |
Upgrade C Cost: 250 P.E.C | Match Grade Ammo -Adds Range |
Assault Rifle | Marks | Magazine | Upgrade 1 | Upgrade 2 | Upgrade 3 | ||
---|---|---|---|---|---|---|---|
AK-47 | 2 | 30 Rounds | 4x Scope (300) - Increased Range/Zoom | Extended Magazine (300) - 55 Rounds | Match Grade Ammo (250) - Increased Range | ||
M468 | 2 | 30 Rounds | Reflex Sight (400) - Adds 1 Mark | Suppressor (650) - Silenced | Hollow Point Ammo (250) - Increased Power | ||
G36C | 2 | 30 Rounds | 2x Scope (300) - Increased Range/Zoom | Laser Sight (250) - Increased Accuracy | Match Grade Ammo (250) - Increased Range | ||
SC3000 | 2 | 30 Rounds | Gun Stock (500) - Increased Accuracy | Suppressor (650) - Silenced | Hollow Point Ammo (250) - Increased Power | ||
SCAR-H ( Uplay Unlockable) | 2 | 30 Rounds | 4x Scope (300) - Increased Range/Zoom | Reflex Sight (400) - Adds 1 Mark | Match Grade Ammo (250) - Increased Range | ||
FAMAS G2 | 2 | 30 Rounds | 2x Scope (300) - Increased Range/Zoom | Laser Sight (250) - Increased Accuracy | Match Grade Ammo (250) - Increased Range |
Shotguns | Marks | Magazine | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|---|
M-500 | 2 | 8 Shells | Reflex Sight (400) - Adds 1 Mark | Match Grade Ammo (250) - Increased Range | Laser Sight (250) - Increased Accuracy |
SPAS-12 (Silenced) (Gamestop Pre-order Unlockable) | 2 | 8 Shells | Gun Stock (500) - Increased Accuracy | Match Grade Ammo (250) - Increased Range | 2x Scope (300) - Increased Range/Zoom |
Gadget | Effect Radius | Upgrade |
---|---|---|
Frag Grenade | 5 Meters | Increases Radius By 1 Meter |
Remote Mine | 5 Meters | Increases Radius By 1 Meter |
EMP Grenade | 15 Meters | Increases Radius By 2 Meters |
Flashbang (Duration: 3 seconds) | 8 Meters | Increases Duration By 1 Second |
EMP Backpack | N/A | N/A |
Sticky Camera (Remote Mine Function) | 5 Meters | Increases Radius By 1 Meter |
Proximity Mine | 5 Meters | Increases Radius By 1 Meter |
Challenge | Description | Level 1 | Level 2 | Level 3 |
---|---|---|---|---|
Death from Above | Neutralize an enemy using Death from Above. | 5 | 15 | 30 |
Grab from Ledge | Neutralize an enemy using Grab from Ledge. | 5 | 15 | 30 |
5x Predator | Neutralize 5 enemies in a row without being detected. | 5 | 10 | 15 |
Stealth Headshot | Neutralize an enemy with a headshot without alerting other enemies. | 10 | 20 | 50 |
Mark Proficiency | Neutralize at least 2 enemies in a single Mark & Execute. | 5 | 50 | 500 |
3x Frag Grenade | Neutralize 3 enemies at the same time with a single frag grenade. | 10 | 25 | 50 |
Remote Explosion | Neutralize at least 3 enemies by detonating a remote explosion gadget. | 10 | 25 | 50 |
Stunned | Neutralize an enemy who is stunned by a flashbang or EMP gadget. | 10 | 25 | 50 |
Behind Closed Doors | Use a mirror or snake camera to mark an enemy, then neutralize him. | 10 | 25 | 50 |
Sonar Mark | Use the sonar goggles to mark an enemy, then neutralize him. | 25 | 50 | 100 |
Shadow Takedown | Perform hand to hand takedowns in the shadows without alerting other enemies. | 25 | 50 | 100 |
Sticky Camera Whistle | Make noise with the sticky camera to attract an enemy and neutralize him. | 5 | 10 | 15 |
Challenge | Description | Level 1 | Level 2 | Level 3 |
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Vanish Silently | Once you are spotted, vanish without neutralizing any enemies. | 5 | 10 | 15 |
Cat and Mouse | Perform a hand to hand takedown against an enemy who is investigating your Last Known Position. | 5 | 10 | 15 |
Last Known Position | Neutralize an enemy while standing at least 10 meters from your last known position. | 10 | 25 | 50 |
Portable EMP Escape | Use a portable EMP to vanish. Stun at least 3 enemies while escaping from a combat situation. | 10 | 25 | 50 |
Flashbang Escape | Use the flashbang to vanish. Escape for a combat situation. | 5 | 10 | 15 |
EMP Grenade Stun | Stun at least 3 enemies with a single EMP grenade. | 10 | 25 | 50 |
Choke Hold Freedom | Free your teammate from a choke hold in any multiplayer game mode. | 5 | 10 | 15 |
Reviving Teammates | Revive your teammate in any multiplayer game mode. | 5 | 10 | 15 |
Challenge | Description | Points Rewarded |
---|---|---|
Mark Mastery | Neutralize 4 enemies with a single Mark & Execute. | 500 |
Advanced Stealth | Complete a level without being spotted and without retrying. | 750 |
Advanced Close Combat | Complete a level without firing a single shot and without retrying. | 750 |
10x Predator | Neutralize 10 enemies in a row without being detected. | 500 |
Assault Rifle Marksman | Neutralize 15 enemies with a single magazine using an assault rifle without reloading. | 500 |
Pistol Marksman | Neutralize 10 enemies with a single magazine using a pistol without reloading. | 500 |
Collateral Damage | Take an enemy into a human shield and bash him against a wooden door to shatter it. | 500 |
Human Collision | Knock an enemy down by throwing another enemy into him. | 500 |
Deadly Fall | Throw an enemy so he falls 10 or more meters. | 500 |
Environmental Hazard | Neutralize 3 enemies using a single trap or explosive. | 500 |
Security Device Diversion | Attract an enemy by disabling a security device, then neutralize him. | 500 |
Car Alarm Investigation | Neutralize an enemy while he is investigating a car alarm. | 500 |
Human Kevlar | Mark & Execute 3 enemies while holding a human shield. | 500 |
Group Neutralization | Neutralize at least 3 enemies who are stunned by a single gadget. | 500 |
Alternate Door Entry | Crush an enemy on the other side of a door by bashing into it or kicking it down. | 500 |
Breaking Glass | Shatter a window by throwing an enemy through it. | 500 |
Effective Interrogation | Use 3 different special moves during a single interrogation. | 500 |
Full Recovery | In any co-op game mode, when you are knocked down, sit up and neutralize 5 enemies before your teammate revives you. | 500 |
Remain Undetected | Remain undetected for 10 minutes after vanishing. | 500 |
That is why the Splinter Cell team refocused, and took a different approach on how to make the new franchise more accessible but also trying to make the new title just as innovative as some of the previous titles were. One of the things, that the team changed was the whole visual area that implanted the light, shadows and HUD in-game:The Splinter cell team found out what people really wanted was a fantasy; a fantasy of being Sam Fisher. A fantasy which gave them a brand new vision and approach that demanded that they would change the way that we were and are thinking, when looking at the stealth genre in general. Because it was taking too long, which often meant that only hardcore gamers were the ones to really complete the game and see it through. And the consequence of that fact, was also to see in the sales numbers. He actually stated that "If you look at the sales of Splinter Cell 1 versus Splinter Cell 4, they go a little bit down."
Another part of the gameplay, that has been criticized for making it too easy for the player to complete the game, is the feature called "Mark and Execute." The feature is enabled by the player performing a hand to hand take-down, where after the player is granted with marks to use in the killing of multiple targets, depending on which weapon Sam Fisher is using, and how upgraded it is. The vision for Mark and Execute was allegedly seen in one movie in particular:So light and shadows, for example, but before it was just a light meter on the screen... or in Double Agent there was a light on the back of the character that was either green, orange or red. So we said, "Let's not have the player play in the HUD; let's have the player play in the world." What we're doing in Conviction is as soon as you enter the shadows, the entire game goes to black and white. It's very on or off - when you're in the shadows you're invisible and the only way they can see you is if you shoot or they bump you or put a flashlight on you. It's a lot less analog.
One of the more discussed and heated subjects regarding the release of the demo earlier this month has been the difficulty of the game, especially in the demo. That was explained by Ubisoft Montreal developers (in an interview with msxbox-world.com), where they explained the situation:There's a great scene in the movie Vantage Point with a bad guy going up a flight of stairs. He's moving super fast, not making any noise, and then some CIA guys pop out and he just kills them all super fast. And that's action, but it's stealth. He's not throwing a grenade and blowing up everything – no one knows he's there. So Mark and Execute was our answer for how to deliver that. The concept is very simple. You can mark enemies and then get in range and press the Y button and Sam shoots them all automatically. ... It's a little thing, but again it's about taking the fantasy and values we always had for Splinter Cell and trying to deliver it in a different way.
Splinter Cell: Conviction was originally set to be released on February 23rd, 2010, but was delayed until April 13, 2010 in the US. As a bonus, if you pre-ordered the game from selected retailers, you could, for example, have unlocked an exclusive in-game silenced SPAS-12, SC3000, SR2 and the MP5.We designed the demo with one main objective in mind: make it exciting and fun to play for as much people as possible; even for gamers who had never played Splinter Cell before but were into action games. With that in mind, we adapted the level design (less enemies, more projected texts, tutorials) as well as the AI for this demo to meet this objective. We also ran a lot of playtests and worked in conjunction with Microsoft's people who have been really resourceful on this matter, and we feel that we found the right balance for a lot of gamers to have fun with this demo and still find it challenging.
The demo doesn't feature the hardest enemies you'll face in the final game. Remember, Sam will come up against more than just Black Arrow mercs (which is all you see in the demo). More capable enemies will have different levels of aggression and tactics. When you face more elite operatives in the realistic difficulty setting you will be challenged. A good example of this is when Sam goes up against other Splinter Cell agents.
Actions | Points |
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Merchant MarketComplete the single player "Merchant's Street Market" mission on any difficulty. | 10U |
Weapon UpgradePurchase all 3 upgrades for any 1 weapon. | 20U |
Ready for AnythingPurchase all 9 accessories for all uniforms. | 30U |
In the EndComplete the last mission of the single player story on any difficulty. | 40U |
Rewards | Cost |
---|---|
SCC Theme (Wallpaper)Download the exclusive Uplay theme (wallpaper) for Tom Clancy's Splinter Cell Conviction. | 10U |
SCAR-HBuilt for rough conditions, the COMBAT ASSAULT RIFLE deals far range damage, while keeping accurate. | 20U |
VR ZVEZDAVoron's SV7 Rapid Response Assault Suit. Used by Voron field operatives for assault operations. | 30U |
Infiltration modeEliminate all hostiles without being detected. | 40U |
The collector's edition will be available in the US on the Xbox 360 and will be released the same day as the standard edition. It was originally priced at $79.99, but was reduced to $69.99 due to faulty USB drives. The following items are Included in this edition:
*Supported Video Cards at Time of Release:
NVIDIA GeForce 7800 / 7900 / 8 / 9 / GTX series
ATI RADEON X1800 / X1900 / HD 2000 / HD 4000 / HD 5000 series
ATI HD 3000 NOT supported at time of release.
Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.
Game Name | Tom Clancy's Splinter Cell: Conviction |
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Publisher(s) | |
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Themes |
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Original US Release |
April 13, 2010
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Original US Release | April 2010 know the real date? |
Aliases |
Splinter Cell 5 SCC SC: Conviction |
Splinter Cell P.E.C challenges guide
This is the guide to splinter P.E.C. challenges |