Once again in the role of theoretical physicist Dr. Gordon Freeman, players join the remnants of the human resistance as they battle the Combine, an occupying force of trans-dimensional alien invaders that have conquered Earth.
AirboatThe Airboat is a land and water based vehicle. It's easy to maneuver, thus making it possible to dodge obstacles like bombs dropped by the combine. Gordon Freeman uses the Airboat to navigate through the canal network and make his way to Black Mesa East, where he meets up with Alyx Vance, her father Eli Vance, Dr. Judith Mossman and Alyx's robot pet named Dog. At first the Airboat is unarmed and has no form of attack; however, later on it is mounted with a Combine chopper gun by a Vortigaunt. |
Dune BuggyThe Dune Buggy is a land based vehicle that is used to cross the beaches while avoiding the Antlions. The Dune Buggy is equipped with a mounted Tau Cannon which is used to gun down any enemies the player might encounter on the way. The Tau Cannon is the same from Half-Life. This one, however, cannot overload or run out of ammo. |
CrowbarThe iconic symbol of Gordon Freeman. The crowbar is the first weapon you get and its usefulness is more in the realm of breaking things than taking down armed forces, but it can do that too if necessary. It does more damage per hit than the Pistol and doesn't need reloading. It has a first-rate application beating down headcrabs that are normally a pain to shoot. |
9mm PistolA weak backup weapon, very similar in appearance to the Heckler and Koch USP. The 9mm Pistol's main upshots are the availability of its ammo and its ammo capacity in the magazine and in reserve. That aside, it has little stopping power and should be avoided if other options are available; there is almost always a better weapon for the job than this Pistol.
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MagnumA satisfying deathblow in any situation. The Magnum will kill any standard enemy in one shot on Normal and is perfectly accurate--the only gun in the game to possess this trait. Ammunition for this gun is scarce, generally only found in secret areas; this is because it is designed to be used in a nearly theatrical fashion. Line up your shots carefully to avoid wasting them and crank up your speakers to ensure the fantastic kick of this gun doesn't go unnoticed. If you position your crosshair over an opponent in the distance while using the zoom function, you can exit the zoom and then land a perfect headshot if you don't move the mouse (you can't fire while using the suit's zoom feature).
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Submachine GunWell-rounded is the name of the game for Valve's knockoff of the MP7. This automatic Submachine Gun is accurate to respectable distances, has decent stopping power, and the clip lasts for long enough to keep you from running dry before finding cover. A large fraction of the Combine use this gun and drop ammo for it, so only trigger-happiness or a lack of weapon variety will deplete your reserve of its bullets. The SMG comes with a 40mm grenade launcher that can fired with a right-click. Grenades for this launcher are rarer than Magnum rounds but they are also vastly superior to normal grenades thanks to their detonation on contact.
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Overwatch Pulse RifleThe assault rifle of the future. The inner workings of the Pulse Rifle are questionable at best (are those tiny pods the entire clip?), but its power is hard to contest. Its magazine and reserve are a bit short so it doesn't work well in extended engagements, but Combine soldiers in areas like Nova Prospekt all use them so this should be an infrequent problem in these places. It knocks out most targets in a second or two. The secondary fire for the Overwatch Pulse Rifle is an exposed fusion core launcher (again, is the whole thing really inside that little glass jar?) that releases a ball of swirling energy that bounces around and vaporizes anything it hits. These balls are hard to use tactically because of their sporadic bouncing pattern, but if there are enough enemies in the room, you're guaranteed to get a few of them.
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ShotgunThe alpha and omega of close quarters combat in Half-Life 2. The Shotgun is modeled in form after the Italian SPAS-12 shotgun and uses readily available ammo. The pellet dispersion is far more realistic than in most games, meaning it works to greater ranges than you might initially expect. This range, combined with the hefty damage it doles out, makes the shotgun useful in many situations. Additionally, the secondary fire unleashes even more stopping power by firing the second barrel simultaneously with the primary barrel. Although this is a twist on standard shotgun functionality (as a shotgun's secondary barrel simply holds shells) it opens up new possibilities for hostile neutralization. If you find Half-Life 2 to be too easy, try playing through it without the Shotgun; you'll be surprised just how often its immense strength solves your problems.
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CrossbowAn overly physics-inspired sniper rifle. The Crossbow is much harder to use than the average sniping weapon for one reason that really becomes two reasons in practice. The crossbow fires an electrically superheated copper rod great distances and can pin unsuspecting Combine soldiers to walls and objects, leaving them to flop around in the most glorious of ragdoll fashions. Unfortunately, the rod qualifies as a standard projectile, meaning that it has travel time and is affected by gravity. This forces players to make two separate corrections to their aim if firing at range: one for the drop in height and one to anticipate their target's motions. Thankfully, the crossbow at least has a right-click zoom function identical to the suit's except that you can actually fire while using it. The Crossbow is, ironically, hardest to use at sniping distances and is more than powerful enough to used against enemies in direct conflict. The ragdoll pinning is also always a plus.
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RPG Arguably the most fun twist on a standard firearm in the game. The Combine gunship has the ability to shoot down missiles that fly toward it with its guns. This makes killing it very hard without overwhelming firepower. Cue the Rocket Launcher. Unsatisfied with run-of-the-mill heatseeking or lock-on homing devices, the Half-Life 2 RPG Launcher has an undermounted laser pointer the rocket follows around in the sky. Though the practical application of this against the gunships is obvious, using it in regular combat is both hilarious and satisfying in its own right as the rocket makes circles in the sky following a red dot. You rarely ever get ammo for this thing when there isn't a gunship to destroy, so stock up after these battles to maintain your supply.
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Gravity GunThe Zero-Point Energy Field Manipulator as the diehard scientists call it. The Havok physics engine was put in the game primarily to improve the experience this weapon provides. A left-click will send any object smaller than a car flying away. A right-click will compel objects in the distance toward you until they are tractor beamed into the Gravity Gun's grasped, at which point the object can be set down for stacking with another right-click or sent flying with the left-click. Hitting people with chairs, as it turns out, is very fun and the Gravity Gun's ammo is only limited to the number of movable objects in the area around you, making it useful from the time you get it to the end.
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GrenadeAnother victim of the Havok physics engine. One would hope that the grenade would provide a surefire way to clear out a room full of baddies or at least shake them up before you storm in, guns blazing. Unfortunately, upon inspection, the Half-Life 2 grenade is a large cylinder. This means that the grenade's explosion may be nowhere near where you threw the thing in the first place; depending on how it lands, the grenade can roll a considerably long way (or it might not roll at all). Make sure that any grenade you throw explodes before moving into the area--you'll have no good idea where it will explode unless you can see it. The right-click flicks the grenade under-hand so it doesn't go very far, unless of course the grenade lands awkwardly at which point anything can happen.
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PheropodAfter defeating your first Antlion Queen, a Vortigaunt "extracts" these orbs of something from her and gives you an endless supply of them. From this point on, Antlions become your friends as you can manipulate their actions by squeezing or throwing Pheropods. When you squeeze the Pheropod, all Antlions in the area converge on your location. When you throw it, the Antlions move to where it landed and attack any foes in the area or specifically one of them if the Pheropod hits someone. The Antlions themselves are good in melee combat but they are quite fragile. They should be used more as a distraction than as a solution to opposition.
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Track No. | Title | Running Time |
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01 | Hazardous Environments | 01.25 |
02 | CP Violation | 01.45 |
03 | The Innsbruck Experiment | 01.07 |
04 | Brane Scan | 01.41 |
05 | Dark Energy | 01.33 |
06 | Requiem for Ravenholm | 00.33 |
07 | Pulse Phase | 01.10 |
08 | Ravenholm Reprise | 00.53 |
09 | Probably not a Problem | 01.26 |
10 | Calabi-Yau Model | 01.46 |
11 | Slow Light | 00.45 |
12 | Apprehension and Evasion | 02.18 |
13 | Hunter Down | 00.15 |
14 | Our Resurrected Teleport | 01.12 |
15 | Miscount Detected | 00.48 |
16 | Headhumper | 00.08 |
17 | Triage at Dawn | 00.45 |
18 | 01.25 | |
19 | Lab Practicum | 02.55 |
20 | 01.58 | |
21 | Broken Symmetry | 01.03 |
22 | LG Orbifold | 02.52 |
23 | Kaon | 01.11 |
24 | You're Not Supposed to Be Here | 02.41 |
25 | Supression Field | 00.55 |
26 | Hard Fought | 01.15 |
27 | Particle Ghost | 01.40 |
28 | Shadows Fore and Aft | 01.27 |
29 | Neutrino Trap | 01.35 |
30 | Zero Point Energy Field | 01.42 |
31 | Echoes of a Resonance Cascade | 01.38 |
32 | Black Mesa Inbound | 02.14 |
33 | Xen Relay | 00.39 |
34 | Tracking Device | 01.03 |
35 | Singularity | 01.19 |
36 | Dirac Shore | 01.27 |
37 | Escape Array | 01.27 |
38 | Negative Pressure | 01.58 |
39 | Tau-9 | 02.06 |
40 | Something Secret Steers Us | 02.02 |
41 | Triple Entanglement | 01.32 |
42 | Biozeminade Fragment | 00.32 |
43 | Lambda Core | 01.44 |
Game Name | Half-Life 2 |
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Original US Release |
Nov. 16, 2004
need a fuzzy date? |
Original US Release | know the real date? |
Aliases | HL2 |
Half Life 2 Achievement Guide
Half Life 2, Episode 1, and Episode 2 achievement guide for the xbox 360. |
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HL2 Console Commands
A list of all console commands for HL2 |
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Shotgun FAQ
How and why this is the only gun you need to beat Half-Life 2. |